Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Vectorizer

Traces the outlines in a picture and stores them as paths that other operators can draw.

The Vectorizer node finds the outlines in a black and white picture and follows them, turning shapes into paths. Those paths are what Fill Trace animates and what the Conduit effect flows colour along.

Vectorizer output

  • One picture in, one path table out
  • Threshold the picture first — it traces hard edges, not soft gradients
  • Only Fill mode is meant to be looked at directly
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Vectorizer node

PortTypePurpose
InputTextureThe picture to trace. Works best on something hard-edged
LookupTextureThe traced paths, as data for another operator

Parameters

Vectorizer parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Output Mode — Fill gives a solid mask you can look at. Stroke and Reveal produce path data, which looks strange on screen because it is not a picture.
  • Threshold (0.01–1, default 0.5) — how bright a pixel must be to count as part of a shape.
  • Work Resolution (128–2048, default 1024) — the size the tracing is done at. Higher follows finer detail and costs more.
  • Smoothing (0–6, default 4) — rounds off the traced paths. Lower keeps every jag; higher gives cleaner curves.
  • Min Path Length (2–128, default 8) — throws away paths shorter than this, which clears out speckle.
  • Splat Radius (0.5–16, default 2.5) — how thick the stored paths are.

Troubleshooting

In Stroke and Reveal modes the output is data, not a picture. It looks wrong on screen on purpose. Switch to Fill if you want to check the trace by eye.

Nothing was traced — the input has no hard edges. Put a Threshold node before it.

The result is covered in speckle — raise Min Path Length.

Related

Fill Trace

Animate the traced paths being drawn.

Threshold

Make the hard edges it needs.

Post Effects

Conduit, which flows colour along paths.

Feedback

Blends each frame with a transformed copy of the previous one, producing trails, echoes, and zoom tunnels.

Fill Trace

Draws traced paths on over time, for a hand-drawn reveal.

On this page

Inputs and outputsParametersTroubleshootingRelated