Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Lookup

Remaps every colour through a colour table, from a file or from another picture.

The Lookup node swaps colours for other colours using a table. Point a grey picture at a colourful strip and it comes out coloured; point a finished picture at a grading table and it takes on that whole look.

Lookup output

  • One picture in, plus a table on a second input; one out
  • The table can be a .cube file, a lookup image, or any wired picture
  • Strength fades between the original and the remapped result
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Lookup node

PortTypePurpose
InputTextureThe picture to recolour
LUTTextureThe colour table. Ignored when a CUBE file is loaded
OutputTextureThe result

Parameters

Lookup parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Mode (default Luminance) — how the table is read. Luminance uses the brightness of each pixel to pick a colour from a strip, which is the gradient-map look. Per Channel reads each of red, green, and blue separately. LUT Image and HALD Image read a proper grading table stored as a picture. CUBE File loads one from a file.
  • CUBE File — the grading file to load. Only shown in CUBE mode; the file travels with the saved patch.
  • Flip LUT Y (default off) — lookup images come in two vertical conventions. If the grade works but the greens look wrong, turn this on.
  • Strength (0–2, default 1) — how much of the remap is applied. 0 leaves the picture alone; above 1 pushes past the table for a harder grade.

Troubleshooting

Nothing changed — in Luminance mode a black-to-white strip is the same as no change at all. Use a strip with real colour in it.

The picture came through untouched in LUT Image mode — the picture on the LUT input is not a valid table. Sizes that do not fit a known layout pass straight through rather than producing garbage.

The colours look wrong in the greens — turn on Flip LUT Y.

Related

Recolor

Two colours, no table needed.

Color Correction Suite

A full grade with its own look table.

Gradient Colorizer

Colour from an editable ramp.

Quantize

Snaps colours, and optionally positions, onto a grid of fixed steps.

Channel Shuffle

Rebuilds each colour channel from any other channel, from brightness, or from a flat value.

On this page

Inputs and outputsParametersTroubleshootingRelated