Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Noise Displace

Pushes a picture around using noise it makes itself, for a rippled or melted look.

The Noise Displace node shifts each part of the picture by an amount taken from noise. Small amounts add a gentle wobble; large amounts melt the picture completely.

Noise Displace output

  • One picture in, one out
  • The noise is built in — nothing extra to wire
  • Speed above 0 makes the distortion move on its own
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Noise Displace node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Noise Displace parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Amount (0–1, default 0.05) — how far the picture is pushed. Small numbers go a long way here.
  • Scale (0.1–100, default 5) — the size of the noise. Low values give slow, wide waves; high values give a fine shimmer.
  • Speed (0–10, default 0) — how fast the distortion moves. At 0 it holds still.
  • Noise — which kind of noise drives it.

Troubleshooting

The picture turned to mush — Amount is too high for the Scale. Fine noise with a large amount destroys detail. Lower one or the other.

You want to push it with your own picture instead — use Displace, which takes a second input and follows that.

Related

Displace

Push using a picture you supply.

Feedback

Build motion from the last frame.

Post Effects

Warps and ripples.

Displace

Pushes each pixel of one texture using the values of a second texture.

Normal Map

Turns a light-and-dark picture into a surface direction map for 3D materials.

On this page

Inputs and outputsParametersTroubleshootingRelated