Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Level

Brightness, contrast, gamma, and a black and white clamp, with an invert switch.

The Level node adjusts how light or dark a picture is and how much punch it has. It is the everyday tool for fixing a result that looks washed out or too flat.

Level output

  • One picture in, one out
  • Brightness, Contrast, and Gamma
  • Clamps pull the darkest and lightest points in
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Level node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Level parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Brightness (−1 to 1, default 0) — adds or subtracts light across the whole picture.
  • Contrast (0–3, default 1) — pushes light and dark further apart. Below 1 flattens the picture toward grey.
  • Gamma (0.1–5, default 1) — shifts the mid-tones without moving pure black or pure white. Below 1 brightens the middle, above 1 darkens it.
  • Invert (default off) — swaps light for dark.
  • Clamp Low (0–1, default 0) and Clamp High (0–1, default 1) — the darkest and lightest values allowed out. Bringing them in flattens the range; it is how you stop a mask from ever reaching pure black or pure white.

Troubleshooting

Everything turned into blocks of flat colour — Contrast is too high. Values pushed past white or below black all land on the same value.

Gamma looks like Brightness — they are close in the middle of the range but not the same. Brightness moves everything including pure black; Gamma leaves black and white alone and bends only what is between.

Related

Color Correction Suite

The full grade, with curves.

HSV Adjust

Change colour rather than brightness.

Threshold

Turn a picture into a hard mask.

Color Correction Suite

A full colour grade — exposure, contrast, temperature, curves, and a look table — in one operator.

HSV Adjust

Rotates the colours of a picture and changes how strong and how bright they are.

On this page

Inputs and outputsParametersTroubleshootingRelated