Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Bump Map

Reads a picture as a height map and lights it, producing a carved, embossed surface.

The Bump Map node treats a picture as a landscape — light is high, dark is low — and shines a light across it. The result looks carved or stamped in relief.

Bump Map output

  • One picture in, one out
  • The result is a lit picture, ready to use as it is
  • Move the light to change which edges catch the highlight
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Bump Map node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Bump Map parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Depth (0–10, default 1) — how deep the carving looks.
  • Light X and Light Y (−1 to 1, default 0.5) — where the light comes from. Moving it swings the highlights and shadows to the other side.
  • Ambient (0–1, default 0.15) — the fill light, which keeps the shadow side from going pure black.
  • Specular (0–1, default 0.3) — the strength of the shiny highlight.
  • Shininess (1–128, default 32) — how tight that highlight is. Higher makes it smaller and sharper, which reads as a harder, more polished surface.

Troubleshooting

Despite the name, this does not produce a bump map for a 3D material. It produces a lit picture. For a material slot use Normal Map.

The relief looks inverted — flip the input with Invert, or move the light to the opposite side.

Related

Normal Map

The version 3D materials want.

Post Effects

Emboss and Surface Light.

Texture

Every Texture operator.

Normal Map

Turns a light-and-dark picture into a surface direction map for 3D materials.

Blur

Softens a picture, evenly or along one direction.

On this page

Inputs and outputsParametersTroubleshootingRelated