Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Channel Shuffle

Rebuilds each colour channel from any other channel, from brightness, or from a flat value.

A picture is made of a red, a green, and a blue channel, plus transparency. The Channel Shuffle node lets you rebuild each one from any of the others. Swapping two channels recolours a picture instantly.

Channel Shuffle output

  • One picture in, one out
  • One dropdown per output channel
  • Each can read any input channel, the overall brightness, or a flat 0 or 1
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Channel Shuffle node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Channel Shuffle parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Red (default Red) — what the red channel of the result is built from.
  • Green (default Green) — the same for green.
  • Blue (default Blue) — the same for blue.
  • Alpha (default Alpha) — the same for transparency. Setting this to brightness makes dark parts see-through.

Leaving every dropdown on its own channel passes the picture through untouched, which is the default.

Troubleshooting

The picture disappeared — Alpha is probably reading a channel that is mostly black, which makes most of the frame see-through. Set it back to 1 for a fully opaque result.

You just wanted a grey copy — set Red, Green, and Blue all to brightness.

Related

HSV Adjust

Rotate colours rather than swap channels.

Lookup

Remap colour through a table.

Texture

Every Texture operator.

Lookup

Remaps every colour through a colour table, from a file or from another picture.

Ramp

Generates a gradient texture and the matching 0-to-1 number from one node.

On this page

Inputs and outputsParametersTroubleshootingRelated