Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Shadow / Glow

Makes a soft, coloured copy of one picture and lays it behind the other, as a drop shadow or a glow.

The Shadow / Glow node takes the silhouette of one picture, blurs and colours it, and puts it behind the other. A dark colour reads as a drop shadow; a bright colour reads as a glow.

Shadow / Glow output

  • Two pictures in, one out
  • One is the subject, the other is what the shadow falls on
  • Colour, blur, spread, and offset all adjustable
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Shadow / Glow node

PortTypePurpose
InputTextureThe first picture — by default the one that casts
Input 2TextureThe second picture — by default the one the shadow falls on
OutputTextureThe result

Parameters

Shadow / Glow parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Mask Source (default A (cast on B)) — which input casts and which receives. Switch it rather than rewiring.
  • Mask Channel (default brightness) — what part of the picture is read to find the silhouette.
  • Threshold (0–1, default 0.5) — how bright a pixel must be to count as part of the shape.
  • Shadow Color (default black) — pick a bright colour and it becomes a glow instead.
  • Offset X (default 0.05) and Offset Y (default −0.05) — how far the shadow sits from the subject. Set both to 0 for a glow that sits evenly all round.
  • Blur (0–32, default 4) — how soft the shadow is.
  • Spread (0–4, default 0) — thickens the shape before blurring, for a denser glow.
  • Edge Wrap — what happens where the shadow runs off the frame.

Troubleshooting

No shadow appears — Threshold may be above everything in the casting picture, so nothing counts as a shape. Lower it and watch the shadow appear.

The shadow covers the subject — check Mask Source; the two inputs are the wrong way round.

You want a glow, not a shadow — set a bright Shadow Color, set both offsets to 0, and raise Spread.

Related

Blur

The softening this is built on.

Post Effects

Bloom, for glow from brightness.

Composite

Stack two pictures directly.

Shape Mask

Uses a shape, or a picture you supply, to choose between two pictures.

Switch

Passes through whichever of four inputs a number picks.

On this page

Inputs and outputsParametersTroubleshootingRelated