Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Recolor

Maps a grey picture onto two colours, one for the dark parts and one for the light.

The Recolor node paints a grey picture with two colours. The darkest parts take one colour, the lightest take the other, and everything between blends across.

Recolor output

  • One picture in, one out
  • Two colour pickers: one for dark, one for light
  • The quickest way to get colour out of a noise generator
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Recolor node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Recolor parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Dark Color (default black) — the colour the darkest parts become.
  • Light Color (default white) — the colour the lightest parts become.

Picking a dark colour that is not black keeps the shadows from going flat, which usually looks better on screen than a true black.

Troubleshooting

The result is only two colours with a hard edge between them — the input is already a hard black-and-white mask, so there are no mid-tones to blend. Feed Recolor something with soft gradients, such as FBM or Perlin.

You want more than two colours — use the Gradient Colorizer, which takes as many colour stops as you like.

Related

Gradient Colorizer

Many colour stops instead of two.

Lookup

Recolour through a colour table.

HSV Adjust

Shift colours that are already there.

Invert

Swaps light for dark and each colour for its opposite.

Threshold

Turns a picture into a hard black and white mask by comparing every pixel against a level.

On this page

Inputs and outputsParametersTroubleshootingRelated