Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Normal Map

Turns a light-and-dark picture into a surface direction map for 3D materials.

The Normal Map node reads a picture as a height map — light means high, dark means low — and works out which way the surface faces at every point. The result is the purple-blue picture that 3D materials use to fake fine surface detail.

Normal Map output

  • One picture in, one out
  • The output is data for a material, not something to look at
  • It looks mostly lavender — that is correct
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Normal Map node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Wire the output into a 3D Material node's Normal slot. Feeding it to the Output node shows you the raw data, which is useful for checking the strength but is not a picture you would show.

Parameters

Normal Map parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Depth (0–10, default 1) — how strong the fake relief is. Higher means steeper, more pronounced bumps.
  • Light X and Light Y (−1 to 1, default 0) — bias the result toward one direction.

Troubleshooting

A normal map is meant to look flat lavender with faint colour variation. If it looks like a lit, shaded picture instead, you want Bump Map — that is the one that produces something to look at.

The 3D surface still looks flat — raise Depth, and check the material actually has the map wired into its Normal slot.

Related

Bump Map

Lit relief you can actually see.

Surfaces

Materials and their texture slots.

Displace

Push pixels rather than fake depth.

Noise Displace

Pushes a picture around using noise it makes itself, for a rippled or melted look.

Bump Map

Reads a picture as a height map and lights it, producing a carved, embossed surface.

On this page

Inputs and outputsParametersTroubleshootingRelated