Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Load Video

Plays a video file or an image sequence, with speed, loop, and in and out points.

The Load Video node plays moving pictures. Drop in a video file or a numbered image sequence and it becomes a live texture, with its own speed and loop controls.

Load Video node

  • No inputs; one picture out
  • Plays a video file or an image sequence
  • Set the section to play with In Point and Out Point
  • Found under Texture in the add-operator list
There is no example patch on this page. A patch can only carry a video you supply, so start by adding the node and dropping in one of your own.

Inputs and outputs

PortTypePurpose
OutputTextureThe current frame, fitted to the frame size

Playing a video

  1. Add a Load Video node and select it.
  2. Drop a video file, or a numbered image sequence, onto the Video / Sequence slot.
  3. Set Speed and Loop Mode, then trim with In Point and Out Point.

Parameters

Load Video parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

Source

  • Video / Sequence — the file, or a numbered set of images.
  • Video URL — load from a web address instead.
  • Sequence FPS (1–120, default 30) — how fast an image sequence plays. It has no effect on a video file, which carries its own rate.
  • Frame Blend (default off) — fades between frames instead of cutting, which smooths a slow sequence.

Playback

  • Speed (−4 to 4, default 1) — playback rate. Negative values play backwards; 0 freezes on the current frame.
  • Loop Mode — Loop starts again at the end, Ping Pong runs back and forth, Play Once stops at the end, Hold Frame stays on the last frame.
  • In Point and Out Point (0–1, default 0 and 1) — the section that plays, as a fraction of the whole.
  • Retrigger (default off) — restarts from the in point.

Framing

  • Fit Mode — how a video whose shape does not match the frame is handled.
  • Scale (0.1–10, default 1), Stretch X and Stretch Y (0.1–5, default 1) — size and proportions.
  • Translate X and Translate Y (−1 to 1, default 0) — position.
  • Rotate (−180 to 180, default 0) — rotation.
  • Flip X and Flip Y (default off) — mirror it.

Troubleshooting

The video does not play — check Speed is not 0, and that In Point is below Out Point.

It plays once and stops — Loop Mode is on Play Once or Hold Frame.

An image sequence runs too fast or too slow — set Sequence FPS. Unlike a video file, a sequence has no built-in rate.

Playback stutters — a large video decoded every frame is expensive. Try a smaller file, or a lower Sequence FPS for a sequence.

Related

Load Image

Still pictures.

Input Sources

Live cameras and network video.

Feedback

Trails from the previous frame.

Load Image

Brings a still image into a patch from a file you drop in or a web address.

Load SVG

Reads an SVG drawing and turns its outlines into paths other operators can draw.

On this page

Inputs and outputsPlaying a videoParametersSourcePlaybackFramingTroubleshootingRelated