Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Texture

Loading

Load ImageLoad VideoLoad SVG

Combining

BlendCompositePattern MixShape MaskShadow / GlowSwitch

Transforming

TransformTileFlipMirrorCropResolution

Colour

Color Correction SuiteLevelHSV AdjustInvertRecolorThresholdQuantizeLookupChannel ShuffleRamp

Surface

DisplaceNoise DisplaceNormal MapBump MapBlurFeedback

Vector

VectorizerFill Trace

Organising

Null
3D Preview
Texture

Blur

Softens a picture, evenly or along one direction.

The Blur node softens the input. Use it to take the hard edges off a mask, to make a glow, or to smooth noise before something downstream reads it.

Blur output

  • One picture in, one out
  • Three kinds: smooth, boxy, or streaked along an angle
  • Radius controls how far the softening reaches
  • Found under Texture in the add-operator list
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Blur node

PortTypePurpose
InputTextureThe picture to work on
OutputTextureThe result

Parameters

Blur parameters

Opacity, Blend Mode, ALPHA — the standard operator header, on every operator. See Parameters and Controls.

  • Radius (0–64, default 4) — how far the blur reaches, in pixels. 0 leaves the picture untouched.
  • Type — Gaussian is the smooth, natural-looking one and the right default. Box is faster and slightly boxy. Directional smears along one angle only.
  • Angle (−180 to 180, default 0) — the direction of a Directional blur.

Troubleshooting

Fine detail disappeared entirely — a large Radius on a small pattern erases it. Lower the radius, or make the pattern bigger before blurring.

Angle does nothing — it only applies to the Directional type.

The edges of the frame darken — a wide blur near the border pulls in from outside the picture. Keep the subject away from the very edge, or blur before you crop.

Related

Shadow / Glow

A blur used as a drop shadow.

Post Effects

Radial and motion blur.

Texture

Every Texture operator.

Bump Map

Reads a picture as a height map and lights it, producing a carved, embossed surface.

Feedback

Blends each frame with a transformed copy of the previous one, producing trails, echoes, and zoom tunnels.

On this page

Inputs and outputsParametersTroubleshootingRelated