Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Barrel Distortion

Radial lens distortion in either direction: barrel for positive amounts, pincushion for negative.

The Barrel Distortion node bends the picture like a wide lens. Positive values bulge it outward from the centre, negative values pinch it inward.

Barrel Distortion

  • One control, Amount, signed
  • Found in the node graph under Post FX → Distortion
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, at the default of 0; slide Amount either way.

Inputs and outputs

Barrel Distortion node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Barrel Distortion parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Amount (−10 to 10, default 0) — positive is barrel, negative is pincushion. 0 passes the input through.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Fisheye — Amount 3 on a grid pattern such as Hexagonal.

Breathing — animate Amount between −0.5 and 0.5 with a slow LFO.

Troubleshooting

Black corners appear — a strong barrel pulls the edges in. Scale the source up first with Transform.

Related

Spherize

Project onto a sphere.

Bulge

A push from the centre with a soft edge.

RGB Delay

Delays each colour channel by a different number of frames, in a Split or Ghost mode.

Ripple

Displaces the picture with animated concentric sine rings from the centre.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated