Hexagonal
Honeycomb grid generator with per-cell fill values and configurable border width.
The Hexagonal node draws a honeycomb grid where each cell is filled with its own noise-driven brightness, separated by dark borders. It reads as a tiled hex map, useful for sci-fi shields, cell overlays, and mosaic masks.

- One texture output; two optional texture inputs (domain warp and composite)
- A single pattern control, Border Width, plus the standard transform block
- Found in nerdGRAPH under Generators as Hexagonal
The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Input | Texture | Domain warp — the red/green channels displace the sample coordinates |
| Composite Input | Texture | Composited over the output using the node's Blend Mode and Opacity |
| Output | Texture | The grayscale honeycomb, cells on black borders |
A black (or disconnected) Input produces no warp; the warp strength scales with Scale.
Parameters
Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.
Structure
- Border Width (default 0.3) — the thickness of the dark seams between cells. Higher values shrink the cells and widen the gaps; negative values invert the seam so the borders fill and the cells empty.
Transform
- Seed (0–99999) — reshuffles the per-cell fill values. Scale sets how many hexes fill the frame; Scale X / Scale Y, Offset X / Offset Y, and Rotation complete the shared transform block.
Dynamics
- Speed (0–5, default 1) — drift rate of the per-cell fill animation, compounding with the global animation speed. 0 freezes it.
Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.
Troubleshooting
Cells filled solid, no borders — Border Width is at or near 0; raise it to open the seams.
Too many / too few cells — adjust Scale (uniform) or Scale X / Scale Y (per axis).