Ogee
Pointed-arch ogee pattern with configurable line width and intensity.
The Ogee node tiles the ogee motif — the S-curved, pointed-arch shape found in moorish tilework and wallpaper — into a repeating lattice. It gives an ornamental, architectural texture.

- One texture output; two optional texture inputs (domain warp and composite)
- Line Width and Intensity shape the pattern
- Found in nerdGRAPH under Generators as Ogee
The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Input | Texture | Domain warp — the red/green channels displace the sample coordinates |
| Composite Input | Texture | Composited over the output using the node's Blend Mode and Opacity |
| Output | Texture | The grayscale lattice on black |
A black (or disconnected) Input produces no warp; the warp strength scales with Scale.
Parameters
Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.
Structure
- Line Width (0–1, default 0.06) — thickness of the ogee outlines. Higher values thicken the lattice toward solid.
- Intensity (0.1–3, default 1) — brightness of the pattern. Values above 1 push the lines toward full white.
Transform
- Seed (0–99999) and the shared Scale / Offset / Rotation block. Scale sets how many tiles fill the frame.
Dynamics
- Speed (0–5, default 1) — drift rate of the pattern's brightness animation, compounding with the global animation speed. 0 freezes it.
Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.
Troubleshooting
Lattice too faint — raise Intensity or Line Width.
Lines merge into blocks — lower Line Width.