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GeneratorsPattern

Super Tiles

Generative kaleidoscopic mosaic — each tile is a mirrored random walk with per-tile color schemes.

The Super Tiles node builds a grid of generative mosaic tiles. Each tile is drawn from a random walk in one quarter, then mirrored into a kaleidoscopic shape, and colored with a per-tile scheme. The layout is static — change the Seed to reshuffle the whole grid.

Super Tiles default output

  • One texture output; one optional composite input
  • Layout, walk, symmetry, and color-scheme controls
  • Sprite Sheet Mode exports the tiles as an atlas for other operators
  • Found in nerdGRAPH under Generators as Super Tiles
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Super Tiles node

PortTypePurpose
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe mosaic tile grid

Parameters

Super Tiles parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Layout

  • Seed (0–9999, default 1) — reshuffles the entire grid. The generator is static, so this is the main way to explore variations.
  • Preset — Signal Glyphs, Mosaic Classic, or Custom (hands control to the sliders below).
  • Tiles Across (1–40, default 10) — grid width. Tile Gap (0–64, default 12) — spacing between tiles.
  • Sprite Sheet Mode, Sprite Columns / Rows — output the tiles as a sprite atlas instead of a mosaic.

Walk

  • Detail (grid) (4–32, default 12) — resolution of the random-walk lattice inside each tile.
  • Shapes per Tile (1–64, default 14) — how many walk shapes build each tile.
  • Symmetry — Quad (mirror X+Y), Horizontal, Vertical, or None.
  • Outline Width (0–10, default 2) — stroke around each shape.

Color

  • Base Hue (−1 = random) and Color Scheme (Mono, Analogous, Complementary, Triadic, Tetradic).
  • Hue Jitter, Per-Tile Hue Drift — per-shape and per-tile hue variation.
  • Saturation, Lightness, Shade Contrast, Accent Chance — the muted-with-rare-accents palette. Background sets the base color.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Nothing changes when I animate a slider — Super Tiles is a static generator; most looks come from Seed and the layout/color controls, not motion.

Tiles look identical — raise Per-Tile Hue Drift and Accent Chance, or lower Split-style regularity by increasing Shapes per Tile.

Related

Ryoji

Recursive black-and-white cell subdivision.

Tech Pattern

A grid of geometric glyphs with sprite-sheet support.

Ryoji

Recursive cell subdivision inspired by Ryoji Ikeda — grids of black and white cells with scrolling animation.

Gradient

Directional color gradient with adjustable angle, interpolation, repeat, mirror, and an inline multi-stop color editor.

On this page

Inputs and outputsParametersLayoutWalkColorTroubleshootingRelated