Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Generators
PatternPolygonSolid ColorGradientCrosshatchHexagonalSpiralTruchetHerringboneQuatrefoilOgeePolka DotFret/MeanderTech PatternCircuit BoardTrace NetworkWang TilesPCBRyojiSuper Tiles
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GeneratorsPattern

Trace Network

Dense interconnected circuit traces with animated routing, junction pads, and components.

The Trace Network node grows a web of right-angled circuit traces between cells, complete with junction pads and connection points. The traces animate — bright leading tracers draw each line before it fades — for a live, routing-in-progress look.

Trace Network default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Controls for cell grid, trace density, routing, and the animated tracers
  • Found in the node graph under Generators as Trace Network
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph. It sets a denser grid than the defaults so the network reads clearly.

Inputs and outputs

Trace Network node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the sample coordinates
Composite InputTextureComposited over the output using the node's Blend Mode and Opacity
OutputTextureThe grayscale trace network on black

A black (or disconnected) Input produces no warp; the warp strength scales with Scale.

Parameters

Trace Network parameters

Opacity, Blend Mode, ALPHA, Invert Alpha, Threshold Min / Threshold Max — the standard operator header; see Perlin Noise for details.

Structure

  • Cell Size (0.1–3, default 0.8) — the routing-grid cell size; smaller values mean shorter, denser traces.
  • Line Width (0–1, default 0.15) — thickness of the traces.
  • Density (0.05–1, default 0.6) — the fraction of cells that spawn a trace.
  • Randomness (0–1, default 0.35) — variation in routing direction and cell choice.
  • Clumping (0–1, default 0.35) — biases traces to gather into busy regions.
  • Intensity (0.1–3, default 2) — brightness of the traces.
  • Turbulence (1–4, default 4) — how much the routing bends away from straight runs.
  • Lifetime (0–1, default 0.25) — how long each trace persists before fading. Higher values keep more of the network visible at once.
  • Trace Angle — routing angle: 45° for diagonal runs or 90° for strict right angles.
  • Hide Leading Tracers — when on, hides the bright leading spark and the seed pads, leaving just the static trace lines.

Transform

  • Seed (0–99999) and the shared Scale / Offset / Rotation block.

Dynamics

  • Speed (0–5, default 1) — rate at which traces draw and fade, compounding with the global animation speed. 0 freezes the network.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Only a few short traces show — the default grid is sparse; lower Cell Size and raise Density and Lifetime so more of the network is visible at once (the example patch does this).

Traces flicker in and out — that is the draw-and-fade animation driven by Lifetime and Speed. Raise Lifetime, or turn on Hide Leading Tracers for a static wireframe.

Network doesn't move — the node's Speed is 0, or global animation is paused in the transport bar.

Related

Circuit Board

Static PCB traces with vias and IC pads.

Tech Pattern

A grid of geometric components rather than routed traces.

Circuit Board

PCB-style trace generator with edge-connected routing, 45-degree dog-leg bends, junction pads, and animated brightness pulses.

Wang Tiles

Circuit-board tile system using Wang tile edge-matching for seamless connectivity, with animated data dots flowing along the traces.

On this page

Inputs and outputsParametersStructureTransformDynamicsTroubleshootingRelated