Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

MöbiusWARP

A Möbius transformation on the sphere between two poles, for equirectangular or flat input.

The MöbiusWARP node treats the frame as a sphere and applies a Möbius transformation between two poles you place by latitude and longitude. On an equirectangular source it is a true spherical rotation and zoom; on a flat picture it is a swirling warp.

MöbiusWARP

  • Input Mode picks equirectangular or flat
  • Two poles, a Rotation Angle, and a Strength
  • Found in the node graph under Post FX → Warp
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, in the default Equirectangular mode.

Inputs and outputs

MöbiusWARP node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

MöbiusWARP parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Frame Mode — Mono (default) treats the frame as one picture; Stereo modes handle side-by-side or over-under stereo pairs so each eye is warped separately.
  • Input Mode — Equirectangular (default) or Flat.
  • Rotation Angle (−360 to 360, default 0) — rotation about the pole axis.
  • Strength (0–2, default 1) — amount of the transformation.
  • Pole A Latitude / Longitude (default 90 / 0) and Pole B Latitude / Longitude (default −90 / 0) — the two fixed points.
  • Animation Speed (0–2, default 0) — spins the rotation on its own.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Spinning planet — an equirectangular image, Animation Speed 0.2.

Flat swirl — Input Mode Flat, Pole A Latitude 20, Strength 1.5.

Troubleshooting

A flat picture looks torn at the top and bottom — switch Input Mode to Flat.

Related

equiDome

Equirectangular to dome.

Twirl

A simpler swirl.

hyperWARP

Re-samples the picture through a rotate, translate, and scale transform to build nested instances.

liquidWARP

Warps with a puff-and-shrivel field, with an optional refractive glass layer on top.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated