Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Subdivision Stretch

Splits the frame into strips that stretch and scroll the picture, coloured by an optional gradient.

The Subdivision Stretch node divides the frame into strips, each of which stretches and scrolls a slice of the source. A wired gradient can tint the strips.

Subdivision Stretch

  • Max Subdivisions, Threshold, and split controls set the strips
  • Scroll and phase controls animate them
  • A Gradient input with Gradient Mode and Color Mode
  • Found in the node graph under Post FX → the ungrouped tail of the list
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, split at the defaults.

Inputs and outputs

Subdivision Stretch node

PortTypePurpose
InputTextureThe picture to stretch.
GradientTextureA texture that colours the strips.
OutputTextureThe result.

Parameters

Subdivision Stretch parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Max Subdivisions (default 10), Threshold (default 0.1), Use Aspect For Split (default on), Split Center (default 0.5), Split Variation (default 0.7), Direction Bias (default 0) — how the strips are cut.
  • Scroll Offset X / Y (default 0), Scroll Gain (default 0.5), Scroll Bias (default 0.5), Phase Speed (default 0.2), Random Phase (default 0), Random Seed (default 42) — how each strip samples and moves.
  • Gap Width (default 0), Feather (default 0), Gap Color R / G / B / A — the gaps between strips.
  • Gradient Mode — Random (default) or Subdivisions; Color Mode — Multiply Gradient (default) or Gradient Only.
  • 4x Multisampling (default off), Texture FX (default 0).

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Data bars — a Gradient into the Gradient port, Color Mode Gradient Only, Phase Speed 0.5.

Troubleshooting

Strips flicker — lower Random Phase or turn on 4x Multisampling.

Related

Mosaic Tiling

Adaptive tiles.

Pixel Sort

Another streaking effect.

Mosaic Tiling

Splits the picture into tiles that subdivide where there is detail, with gaps, randomness, and an optional FX texture per tile.

equiDome

Maps an equirectangular picture onto a dome master, with orientation, scale, and edge controls.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated