Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Chromatic Aberration

Offsets the red, green, and blue samples by an amount that grows with distance from the centre, like a cheap lens.

The Chromatic Aberration node separates the colour channels. The offset grows toward the frame edge, so the centre stays clean and the corners fringe.

Chromatic Aberration

  • Amount, Angle, and Falloff shape the fringe
  • Samples trades smoothness for cost
  • Found in the node graph under Post FX → Distortion
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, with the default 5-pixel fringe.

Inputs and outputs

Chromatic Aberration node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Chromatic Aberration parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Amount (0–100, default 5) — the maximum channel offset in pixels.
  • Angle (0–360, default 0) — the direction of the offset.
  • Falloff (0–1, default 0.5) — how much the effect concentrates at the edges. 0 fringes the whole frame evenly.
  • Samples (1–8, default 4) — taps between the channel positions. More gives a smooth smear instead of three sharp copies.
  • Premultiply Alpha — Before (default), After, or None: how alpha is handled around transparent edges.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Lens edge — the defaults with Falloff 0.8.

Glitch splash — Amount 40, Samples 1, Angle driven by a Random modifier.

Troubleshooting

The fringe shows dark halos on a cut-out — set Premultiply Alpha to Before.

Related

RGB Delay

Separate the channels in time instead of space.

Barrel Distortion

The other lens defect.

Radial Blur

Smears samples outward from a centre point for a zoom-burst look.

RGB Delay

Delays each colour channel by a different number of frames, in a Split or Ghost mode.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated