Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

Ripple

Displaces the picture with animated concentric sine rings from the centre.

The Ripple node runs rings of displacement out from the centre of the frame, like a stone dropped in water.

Ripple

  • Amount, Frequency, and Speed
  • Animates on its own
  • Found in the node graph under Post FX → Distortion
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, with the default ripple.

Inputs and outputs

Ripple node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

Ripple parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Amount (0–2, default 0.5) — displacement strength.
  • Frequency (0–50, default 5) — number of rings across the frame.
  • Speed (0–5, default 1) — how fast the rings travel outward. 0 freezes them.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Water surface — Frequency 20, Amount 0.2, Speed 0.5 on a Caustics generator.

Shockwave — drive Amount with a Trigger modifier so each hit sends one pulse.

Troubleshooting

The rings do not move — Speed is 0 or global animation is paused.

Related

Sin Warp

A 2D sine field instead of rings.

Turbulence Warp

Noise-driven displacement.

Barrel Distortion

Radial lens distortion in either direction: barrel for positive amounts, pincushion for negative.

Spherize

Bends the picture as if projected onto a sphere.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated