Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Post Effects

Color FX

Gradient ColorizerHue ShiftPosterizeColor BalanceDuotoneColor Key

Blur

Gaussian BlurMotion BlurRadial Blur

Distortion

Chromatic AberrationRGB DelayBarrel DistortionRippleSpherize

Warp

Sin WarpTwirlBulgePinchTurbulence WarpKaleidoscopeEscher DrostehyperWARPMöbiusWARPliquidWARPTime Warp

Morphology

Morphology

Stylize

GlitchSharpenEmbossSurface LightSSAOFilm GrainPixellatePointillizeHalftoneCel ShadingEdge DetectPixel SortBloom / Glow

Other

Anti-AliasMosaic TilingSubdivision StretchequiDome
3D PreviewperformMODE
Effects

liquidWARP

Warps with a puff-and-shrivel field, with an optional refractive glass layer on top.

The liquidWARP node inflates or shrinks the picture along its own bright areas, and can render a glass layer with highlights, refraction, and colour splitting over the result.

liquidWARP

  • Amount, Smoothness, and Mode (Puff or Shrivel)
  • A GLASS block with lighting, bumps, and per-channel refraction
  • Found in the node graph under Post FX → Warp
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Caustics field, run through a Gradient Colorizer, puffed at the default amount.

Inputs and outputs

liquidWARP node

PortTypePurpose
InputTextureThe picture to process.
OutputTextureThe result.

Parameters

liquidWARP parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Amount (0–200, default 20) — warp strength in pixels.
  • Smoothness (0–50, default 5) — blur of the field that drives the warp.
  • Rotate Dir (−180 to 180, default 0) — rotates the warp direction.
  • Mode — Puff (default) inflates bright areas; Shrivel shrinks them.

GLASS

  • GLASS (default off) — turns the layer on.
  • Light Dir X / Y (default −0.5 / 0.361), Glass Brightness (0–5, default 1).
  • Bumps Scale (0–5, default 1), Bumps Smooth (0–10, default 0.1) — the relief the glass is built from.
  • Hilight Bright (0–5, default 0.5), Hilight Size (0.01–2, default 0.5).
  • Distort Amount (0–10, default 1) — refraction strength; Warp Red (default 1.2) and Warp Blue (default 0.8) split the channels.
  • Glass Steps (1–16, default 5) — quality of the refraction.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Wet glass — GLASS on, Bumps Scale 2, Distort Amount 3.

Breathing — an LFO on Amount between 0 and 60.

Troubleshooting

The glass looks flat — raise Bumps Scale and Hilight Bright; the relief comes from the picture's own brightness.

Related

Turbulence Warp

Noise-driven warp.

Surface Light

Relief lighting without the warp.

MöbiusWARP

A Möbius transformation on the sphere between two poles, for equirectangular or flat input.

Time Warp

Samples each pixel from a point in frame history chosen by a mask's luminance.

On this page

Inputs and outputsParametersGLASSExamplesTroubleshootingRelated