Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Image Plane

Turns a texture into an aspect-correct plane in 3D, unlit by default, with sprite-sheet playback.

The Image Plane node puts a picture into the scene as a flat quad.

Image Plane

  • Blend Mode, Alpha, Brightness, Tint
  • Lit, Billboard, Double Sided
  • A sprite-sheet block
  • Found in the node graph under Surfaces → Geometry
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Plasma generator on the plane.

Inputs and outputs

Image Plane node

PortTypePurpose
ImageTextureThe picture.
MaterialSurfaceOptional material when Lit is on.
SurfaceSurfaceThe plane.

Parameters

Image Plane parameters
  • Blend Mode — Solid (default), Blended, Additive, Alpha; Alpha (0–1), Brightness (0–4), Tint.
  • Lit (use scene lighting) (default off), Billboard (face camera) (default off), Double Sided (default on).
  • Size (width) (default 2), Lock Aspect to Image (default on), Height (when unlocked).
  • Sprite Sheet (default off) with Sprite Columns / Rows (default 4), Frame Count (0 = all), Playback (Cycle, Ping-Pong, Random, Still Frame), Sprite FPS (default 12), Still Frame Index.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Video wall — a Load Video into Image, cloned with a Grid Cloner.

Troubleshooting

Two different Opacity controls — the plane's Alpha and a Material's Opacity are separate; neither is the node header opacity.

Related

Load Image

A picture source.

Mesh

Loads an OBJ, FBX, or GLB model, with animation playback, part selection, and smoothing controls.

Extrude

Turns a Vectorizer's paths into an extruded mesh with bevels.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated