Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Ripple (Expanding)

A radial ripple travelling outward with distance decay.

The Ripple (Expanding) deformer sends rings out from its centre.

Ripple (Expanding)

  • Found in the node graph under Surfaces → Deformers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A subdivided sphere with the deformer at its defaults, under a Light.

Inputs and outputs

Ripple (Expanding) node

PortTypePurpose
SurfaceSurfaceThe mesh to deform.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe deformed mesh.

Parameters

Ripple (Expanding) parameters
  • Amplitude (0–3, default 0.2), Frequency (0.1–40, default 5), Speed (−20 to 20, default 3), Peak Sharpness (1–16, default 1), Distance Decay (0–4, default 0.3).

Field

  • Field (default off) — limits the deformer to a region. Field Shape (Sphere, Box, Plane, Image), Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the deformer's own frame, which sets its axis.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Drop — Peak Sharpness 6, Distance Decay 1.

Troubleshooting

It does nothing — the wire must land on the main Surface input, not a side port, and the mesh needs enough vertices. Raise the Primitive's Subdivision.

Related

Surfaces overview

The deformer table and the shared Field block.

Wave / Ripple

An animated sine ripple across the surface.

Sine

Single-axis sine displacement.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated