Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Cloth Deformer

A real cloth solver with springs, self collision, a ground plane, pressure, and pin modes. The only deformer that carries state.

The Cloth Deformer simulates the mesh as cloth. Pin an edge, add gravity, and wire Force Affectors for wind.

Cloth Deformer

  • Solver rate and step controls
  • Spring, bend, and self-collision settings
  • Pin Mode and a Pin Map
  • Found in the node graph under Surfaces → Deformers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A plane pinned along its top edge, hanging under gravity.

Inputs and outputs

Cloth Deformer node

PortTypePurpose
SurfaceSurfaceThe mesh to deform.
Force AffectorsSurfaceOne or more Force Affector nodes.
CollidersSurfaceMeshes the cloth collides with.
Pin MapTextureBright pixels pin vertices.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe deformed mesh.

Parameters

Cloth Deformer parameters
  • Simulate (default on), Update FPS (30–960, default 240), Min / Max Update Steps.
  • Gravity (default 9.8), Dampening (default 0.02), Air Drag (default 0.05).
  • Spring Model (Stiff default or Flexible), Rest Length Scale, Stiffness (default 1), Shear Stiffness, Spring Dampening, Bend Springs, Bend Stiffness, Bend Dampening.
  • Self Collisions (Off, Simple, Accurate), Collision Thickness, Ground Plane, Ground Height, Friction, Collision Margin.
  • Volumetric Pressure, Target Volume, Constant Pressure — inflate a closed mesh.
  • Pin Mode — None, Top Edge (default), Top Corners, Left Edge, All Edges; Pin Map Threshold.

Field

  • Field (default off) — limits the deformer to a region. Field Shape (Sphere, Box, Plane, Image), Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the deformer's own frame, which sets its axis.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Flag — a Plane with Subdivisions 40, Pin Mode Left Edge, a Force Affector in Wind mode.

Balloon — a subdivided Sphere, Volumetric Pressure 5.

Troubleshooting

The cloth explodes — lower Stiffness or raise Max Update Steps.

Nothing moves — global playback is paused; the solver follows the transport.

Related

Force Affector

Wind and forces for cloth.

Island Cloner

Treats each disconnected piece of a mesh as a clone, so cloner effectors can move, rotate, scale, and colour the pieces independently.

Force Affector

A chainable force field — directional, repel, attract, vortex, turbulence, or wind — for the Cloth Deformer.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated