Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Boolean

Cuts, fuses, intersects, or shatters a mesh with an operand mesh, with a repeatable cutter transform, a cut material, and a cost readout.

The Boolean node combines two meshes as solids. Subtract one from the other, fuse them, keep only the overlap, or split the host into pieces along the operand.

Boolean

  • Four Operation modes: Difference, Union, Intersect, Shatter
  • The cutter can be repeated along a step vector, and its cut faces can take their own Cut Material
  • Found in the node graph under Surfaces → Topology
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere is cut out of a box with the default Difference.

Inputs and outputs

Boolean node

PortTypePurpose
SurfaceSurfaceThe host mesh, A.
OperandSurfaceThe cutter, B. A primitive, a model, a cloner's whole array, or a flat sheet such as a Plane.
Cut MaterialSurfaceA Material for the faces the cut creates.
Origin ObjectSurfaceA Null to parent the result to.
SurfaceSurfaceThe result.

Parameters

Boolean parameters
  • Operation — Difference (cut away) (default), Union (fuse together), Intersect (keep overlap), Shatter (keep both sides). Shatter splits the host along the operand instead of removing anything; wiring a sheet operand switches to it automatically.
  • Treat Operand As — Auto (default, measured from the operand geometry), Solid, or Surface (open sheet). A sheet dissects; a solid carves.
  • Repeat Count (default 1) with Repeat Step X / Y / Z (default 1, 0, 0), Repeat Rotate X° / Y° / Z°, Repeat Scale and Repeat Scale X / Y / Z — copies of the cutter along a step, each rotated and scaled a bit more.
  • Apply To — whether the cut transform below moves the Operand (B) (default) or the Surface (A).
  • Cut Position X / Y / Z, Cut Heading / Pitch / Roll, Cut Scale — a transform for the cutter, drawn as an outline in the viewport.
  • Close Holes (default on) — fills open boundaries in the result.
  • Cut Material Mode — Replace or Blend Base: whether the Cut Material replaces the host material on the new faces or blends with it.
  • Shading — Keep Source, Flat, or Smooth normals on the result.
  • Cost — a read-only estimate of the work, with Ignore Budget to run past the triangle ceiling.

The positions, rotations, and scales carry a per-parameter animation bar.

Examples

Drilled block — Box host, Cylinder operand, Repeat Count 4, Repeat Step X 0.5.

Shatter — any model as host, a Plane as operand, Operation Shatter, then an Island Cloner to push the pieces apart.

Fused blob — two spheres, Operation Union, Shading Smooth.

Troubleshooting

The result is slow or refuses to build. Check the Cost readout. Lower the operand's subdivision, or turn on Ignore Budget when you accept the wait.

Nothing is cut — the operand does not overlap the host. Move it with the Cut Position controls; the outline in the viewport shows where it is.

The cut faces look wrong — set Treat Operand As to Solid or Surface by hand when Auto guesses wrong.

Related

Island Cloner

Move the pieces a Shatter makes.

Close Holes

Cap open boundaries on any mesh.

Surfaces

The rest of the family.

Remesh

Rebuilds a mesh with even triangles or quad-dominant faces at a chosen edge size, keeping its shape, open edges, and hard edges.

Close Holes

Fills a mesh's open boundaries with caps, up to a chosen hole size.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated