Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Mesh

Loads an OBJ, FBX, or GLB model, with animation playback, part selection, and smoothing controls.

The Mesh node brings a model file into the chain.

  • 3D Model (OBJ/FBX/GLB), Part, Fit to Unit Size
  • Play Animation, Animation Clip, Animation Speed
  • Smoothing Angle and Hard Edge Angle control the normals
  • Found in the node graph under Surfaces → Geometry

Inputs and outputs

Mesh node

PortTypePurpose
MaterialSurfaceA Material for the model.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe loaded mesh.

Parameters

Mesh parameters
  • Polygons — a read-only count.
  • 3D Model (OBJ/FBX/GLB) — the file. A multi-part model asks whether to import as one node or many; Part names the part this node holds.
  • Fit to Unit Size (default on).
  • Play Animation (default on), Animation Clip (default all clips), Animation Speed (0–4, default 1).
  • Shading — Smooth (default) or Flat; Smoothing Angle (0–180, default 30); Double Sided (default on).
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Turntable — a loaded model, a Null as Origin Object with an animated Rotate Heading.

Troubleshooting

Deformers and the Material node do not apply to a rigged or animated model. Only a trailing run of Transform Deformers is folded in.

Related

Primitive

Built-in shapes.

Mesh to SDF

Loaded files are not yet bakeable there.

Primitive

Fourteen parametric shapes, from sphere and box to torus knot and the platonic solids, with subdivision and bevel controls.

Image Plane

Turns a texture into an aspect-correct plane in 3D, unlit by default, with sprite-sheet playback.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated