Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Null

A transform group that publishes its frame even with nothing wired, so it works as an invisible parent.

The Null node is a parent. Point any operator's Origin Object at it, or wire surfaces into it, and they follow its transform.

Null

  • Nulls nest
  • Works empty, as a rig point
  • Found in the node graph under Surfaces → Geometry
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere rotated and lifted by its Null.

Inputs and outputs

Null node

PortTypePurpose
Surface 1, 2, …SurfaceOptional children.
Origin ObjectSurfaceA Null to parent to.
SurfaceSurfaceThe children, transformed.

Parameters

Null parameters
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Camera rig — a Camera with its Origin Object on a Null, then animate the Null.

Troubleshooting

Nothing shows — an empty Null renders nothing on its own. That is expected.

Related

Merge

Combine branches.

Camera

Takes an Origin Object.

Merge

Combines any number of surface branches into one payload and applies a group transform.

Copy Geometry

A second instance of any surface branch, with its own transform and an optional material override, without rebuilding the geometry.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated