Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Realize

Collapses a cloner's instances into one real mesh so topology operators, Booleans, and deformers can work on the whole array.

The Realize node turns instanced geometry, such as a cloner's array, into a single mesh. Downstream nodes then see one object with real vertices rather than a set of instances.

Realize

  • Reports the resulting Vertices count on the node
  • Carries the standard transform block for the merged result
  • Found in the node graph under Surfaces → Geometry; search for bake or flatten
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A 4×4×4 Grid Cloner of small boxes is realized into one mesh.

Inputs and outputs

Realize node

PortTypePurpose
SurfaceSurfaceThe instanced branch, usually a cloner.
SurfaceSurfaceOne mesh containing every instance.

Parameters

Realize parameters
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — placement of the realized mesh.
  • Vertices — a read-only count of the merged result.

Cloner effectors still reach the realized array, and a still array stops rebaking, so the cost is paid once per change.

Examples

Cut a whole array — Grid Cloner into Realize, then into a Boolean as the operand. The entire array cuts at once.

Wireframe the array — Realize, then Wireframe, so every instance's edges become tubes in one pass.

Troubleshooting

The vertex count is huge. Every instance's geometry is copied. Lower the cloner's count or the source's subdivision before realizing.

Effectors stopped animating the array — they still apply, but the mesh rebakes on change. A fast effector animation means a rebake every frame; keep Realize for arrays that move slowly or not at all.

Related

Cloners

The arrays this node flattens.

Copy Geometry

A single lightweight instance.

Copy Geometry

A second instance of any surface branch, with its own transform and an optional material override, without rebuilding the geometry.

Switch (Surface)

Passes one of several wired surface chains through, chosen by an Index you can animate or map.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated