Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Remesh

Rebuilds a mesh with even triangles or quad-dominant faces at a chosen edge size, keeping its shape, open edges, and hard edges.

The Remesh node throws away a mesh's topology and rebuilds it with evenly sized faces. Use it before deformers that need uniform density, or to turn a rough model into clean quads.

Remesh, shown in the Wireframe render mode

  • Size Mode relative to the average edge or in absolute world units
  • Triangles or quad-dominant output, with regularisation passes for quads
  • Found in the node graph under Surfaces → Topology
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A torus is remeshed at the defaults; switch the viewport to Wireframe to see the new faces.

Inputs and outputs

Remesh node

PortTypePurpose
SurfaceSurfaceThe mesh to rebuild.
SurfaceSurfaceThe rebuilt mesh.

Parameters

Remesh parameters
  • Cost — a read-only estimate of the resulting face count and bake time.
  • Size Mode — Relative to Average Edge (default) uses Edge Size (default 1) as a multiplier of the input's mean edge; Absolute (World Units) uses Edge Length (default 0.1).
  • Iterations (default 8) — relaxation passes. More gives a more even result.
  • Output — Triangles (default) or Quads (Quad-Dominant). Quad Regularise (default 12) is the number of extra passes that square up the quads.
  • Keep Original Shape (default on) — projects the new vertices back onto the input surface.
  • Preserve Open Edges (default on) — keeps boundary loops in place.
  • Protect Hard Edges (default on) with Hard Edge Angle (default 45°) — edges sharper than the angle are kept as creases.
  • Ignore Budget — run past the one-million-face ceiling. Rebuild forces a new bake.

The bake runs in the background; the viewport shows a progress pill with an estimated time while it works. Results are cached per project, so reopening a patch does not rebake.

Examples

Even cloth base — Remesh a Plane at Edge Size 0.5 before a Cloth Deformer.

Quad model — a loaded model into Remesh with Output Quads and Quad Regularise 20.

Troubleshooting

The mesh vanishes for a moment. The remesh is baking. The progress pill shows the wait; the input keeps rendering until the bake lands.

Corners are rounded off — turn on Protect Hard Edges or lower Hard Edge Angle.

The face count is huge — raise Edge Size. The Cost readout updates before you commit.

Related

Subdivide and Decimate

The other resolution operators.

Boolean

Often needs a Remesh after it.

Decimate

Reduces the triangle count.

Boolean

Cuts, fuses, intersects, or shatters a mesh with an operand mesh, with a repeatable cutter transform, a cut material, and a cost readout.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated