3D & SimulationSurface Operators
3D Graph
Rebuilds the node graph itself as extruded geometry with tube wires.
The 3D Graph node turns the patch you are editing into a mesh: cards as extruded slabs, wires as tubes.

- Extrusion Depth, Wire Radius, Normal Height
- Found in the node graph under Surfaces → Geometry
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The graph containing the node itself.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Material | Surface | A Material for the geometry. |
| Surface | Surface | The graph as a mesh. |
Parameters
- Extrusion Depth (0.01–2, default 0.15).
- Wire Radius (0.001–0.1, default 0.01).
- Normal Height (0–4, default 0.6).
- Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the standard transform block.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Self portrait — this node with a Glass Material and an Environment.
Troubleshooting
The mesh is empty — the graph has no other nodes yet.