Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Multicam

Five camera slots on hotkeys 2 to 6 with a smoothed flight between them.

The Multicam node cuts between surface cameras. Press 2 to 6; 1 is the free viewport.

Multicam

  • Active Camera is a normal parameter
  • Smoothing, Smooth Amount, Smooth Speed
  • Found in the node graph under Surfaces → Camera
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Two cameras on a torus knot.

Inputs and outputs

Multicam node

PortTypePurpose
SurfaceSurfaceThe scene chain.
Hotkey 2 … 6SurfaceOne Camera per slot.
OutputTextureThe active camera's frame.

Parameters

Multicam parameters
  • Active Camera — Hotkey 1 — Viewport, Hotkey 2 (default) to Hotkey 6.
  • Smoothing (default on), Smooth Amount (default 0.7), Smooth Speed (default 1).

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Live cut — map Active Camera to MIDI pads.

Troubleshooting

The keys do nothing — click the viewport first; the keys are the top-row digits.

Related

SDF Multicam

The SDF version.

Camera

Renders the chain to a texture with Smooth Fly, Orbit, or Fixed navigation, depth of field, a target, a linked camera, and a depth output.

UV Camera

Draws the mesh's UV unwrap filled with the material's base colour map.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated