Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces

Geometry

PrimitiveMeshImage PlaneExtrude3D GraphReflectorKinect MeshMergeNullCopy GeometryRealizeSwitch (Surface)

Materials

MaterialGlass MaterialBlend MaterialsMapping

Deformers

Transform DeformerNoise DisplaceTexture DisplaceCurl NoiseTurbulence3D PlasmaTwistBendTaperShearWave / RippleRipple (Expanding)SineOcean WaveInflateSpherifyBulgeFlatten (Plain)PushQuantizeDistortion / GlitchBevelMirrorSliceCullColor RampParticle DeformerAudio (FFT)InfectionIsland ClonerCloth Deformer

Physics

Force Affector

Topology

SubdivideSmoothDecimateRemeshBooleanClose HolesExtrude FacesSeparate FacesWireframeFlip Polygons

Lighting

LightSpotlightDirectional LightArea LightEnvironment

Camera

CameraMulticamUV Camera
3D PreviewperformMODE
3D & SimulationSurface Operators

Copy Geometry

A second instance of any surface branch, with its own transform and an optional material override, without rebuilding the geometry.

The Copy Geometry node reuses the geometry that reaches it. Wire the same branch into it and into the rest of your chain, and you get a second copy placed by this node's transform, sharing the original's bake.

Copy Geometry

  • The standard Position / Rotate / Scale block places the copy
  • A Material Override slot restyles the copy alone
  • Found in the node graph under Surfaces → Geometry; search for instance or duplicate
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A torus knot and a smaller rotated copy of it are joined by a Merge.

Inputs and outputs

Copy Geometry node

PortTypePurpose
SurfaceSurfaceThe branch to copy.
Material OverrideSurfaceA Material, Glass Material, or SDF Material applied to the copy only.
SurfaceSurfaceThe copy. Join it with the original through a Merge.

Parameters

Copy Geometry parameters
  • Position X / Y / Z (default 0).
  • Rotate Heading / Pitch / Roll (default 0), in degrees.
  • Scale X / Y / Z and Uniform Scale (default 1).

All of them carry a per-parameter animation bar. Because the copy shares the source's geometry, animating its transform costs nothing extra.

Examples

Mirror pair — Scale X −1 on the copy, then Merge both.

Ghost — wire a Glass Material into Material Override and place the copy slightly behind the original.

Troubleshooting

Only one object shows — the copy and the original must both reach the Output, usually through a Merge. On its own the copy replaces the original in the chain.

Deformers after the copy affect both — deformers gather from the mesh they follow. Put deformers before the copy to bake them into both, or after the Merge on one branch only.

Related

Cloners

Many copies in a pattern.

Realize

Turn instances into one real mesh.

Null

A transform group that publishes its frame even with nothing wired, so it works as an invisible parent.

Realize

Collapses a cloner's instances into one real mesh so topology operators, Booleans, and deformers can work on the whole array.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated