Cloners
Arrays of geometry — linear, grid, radial, random, image, mesh, and particle-driven — with 13 effectors to shape them.
A cloner takes one piece of geometry and repeats it. Effectors then offset, rotate, scale, and colour the clones, individually or in waves.
Press Tab in the node graph and open the Cloners tab.
The minimum chain
Primitive ──► Grid Cloner ──► OutputWire a surface operator into the cloner's Source port.
Wiring a texture into Source also works — each clone becomes a flat emissive billboard quad, governed by Billboards Face Camera.
How effectors attach
The effector wires into the cloner. Every effector has Effectors In and Effectors Out; chain them by wiring one's Out to the next one's In, and wire only the last into one of the cloner's four Effector ports.
Chain order is evaluation order. The four Effector ports concatenate, so the stack has no practical limit.
Every effector carries a Field Image input and the shared field block — Field, Field Shape, Field Size, Falloff, Invert Field — which limits where it acts.
Cloners
Every cloner shares a per-clone block: Source Sequence, Clone Scale X/Y/Z, Clone Uniform Scale, Clone Rotate Heading/Pitch/Roll, and Billboards Face Camera.
| Operator | Extra input | What it does | Key parameters |
|---|---|---|---|
| Linear Cloner | — | Clones marched along a fixed step vector. | Count, Step X/Y/Z |
| Grid Cloner | — | A 3D array with grid, honeycomb, checker, and brick patterns, plus an octree fracture mode. | Count X/Y/Z, Size X/Y/Z, Pattern, Random Subdivide |
| Radial Cloner | — | Clones swept around a circle between a start and end angle. | Count, Radius, Start Angle, End Angle, Plane |
| Random Cloner | — | Seeded scatter inside a box or sphere volume. | Count, Volume, Size or Radius, Seed |
| Image Cloner | Image | One clone per bright cell of an image grid; luminance can drive depth and colour. | Grid Resolution, Threshold, Luminance Depth, Use Pixel Color |
| Mesh Cloner | Target Surface | Scatters the source across a second mesh's surface, vertices, face centres, or edge centres. | Distribute On, Clone Count, Align To Normal, Colour From Target |
| Particle Cloner | Particle System | Binds clone transforms to a live particle system's positions. | Max Clones, Use Particle Color |
Grid Cloner caps at 64 per axis. The others go far higher.
Turn on Colour From Target and each Mesh Cloner clone takes its colour from the target mesh where it landed, read from that mesh's own colour map. It updates live, so a playing video on the target recolours the clones as it runs.
Effectors
| Operator | Extra input | What it does | Key parameters |
|---|---|---|---|
| Plain Effector | — | A constant offset, rotation, and scale on every clone, gated by the field. | Offset X/Y/Z, Rotate Heading, Uniform Scale |
| Randomise Effector | — | Seeded per-clone jitter of position, rotation, and scale. | Position ±, Rotate Heading ±, Uniform Scale ±, Seed |
| Step Effector | — | Ramps the offset linearly across the clone index. | Steps, Offset X/Y/Z, Uniform Scale |
| Sine Effector | — | A sine or cosine wave across the clone index. | Frequency, Speed, Function, Offset Y ± |
| Ripple Effector | — | A radial travelling wave from the effector's origin. | Frequency, Speed, Peak Sharpness |
| Noise Effector | — | Animated 3D noise driving offset, rotation, and scale. | Noise Scale, Speed, Offset ± |
| Quantize Effector | — | Snaps the running clone transform to per-channel steps. 0 disables a channel. | Position Step X/Y/Z, Rotate Heading Step, Uniform Scale Step |
| Target Effector | — | Aims every clone at a world point. | Target X, Target Y, Target Z |
| Kill Box Effector | — | Removes clones in a region. The field block is the region. | Field, Field Shape, Field Size, Invert Field |
| Colour Ramp Effector | Gradient | Colours clones from a gradient, and can drive transforms by ramp luminance. | Drive By, Cycles, Blend Mode |
| Texture Colorizer Effector | Gradient Texture | Samples a wired texture at a chosen row. Unwired, it falls back to a visible grayscale ramp. | Drive By, Sample Row, Cycles |
| Image Effector | Image | Projects an image onto the array; each clone's offset and scale scale with the brightness where it lands. | Projection Size, Offset Y, Uniform Scale |
| Audio Effector | — | Live audio level scales the transform. Band Sweep maps the clone index across the spectrum. | Band, Band Sweep, Gain, Offset Y |
Troubleshooting
The Kill Box appears to have no parameters — its region is the field block. Turn Field on and set Field Shape and Field Size.
Quantize will not snap the Target rotation — Target's aim runs after the other effectors, so Quantize cannot reach it.
A texture source looks low resolution — textures wired into Source arrive at document resolution and fit mode, not their native size.