Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Color Ramp Effector

Colours clones from a gradient driven by index, position, distance, or random, and can offset or scale by the ramp too.

The Color Ramp Effector paints the array with a gradient. A wired Gradient texture overrides the built-in editor.

Color Ramp Effector

  • Drive By, Cycles, Ramp Offset, Wrap
  • Blend Mode and Color Blend
  • Optional Offset (Ramp) and Scale (Ramp)
  • Found in the node graph under Cloners → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Gradient generator wired into the Gradient port.

Inputs and outputs

Color Ramp Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain.
GradientTextureOverrides the built-in gradient.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
Effectors OutEffectorWire into the next effector or a cloner's Effector port.

Parameters

Color Ramp Effector parameters
  • Drive By — Clone Index (default), Position X / Y / Z, Distance, Random.
  • Cycles (0.1–32, default 1), Ramp Offset (0–1, default 0), Wrap (Repeat default, Clamp, Mirror), Interpolation (Linear, Smooth, Step).
  • Blend Mode — Multiply (default), Replace, Add, Screen, Overlay. Color Blend (0–1, default 1).
  • Offset X / Y / Z (Ramp) and Scale X / Y / Z (Ramp), Uniform Scale (Ramp) — move or scale by the ramp value.

Field and clamp

  • Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
  • Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
  • Highlight Field and Highlight Color draw the field in the viewport.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Rainbow rows — Drive By Position X, Cycles 2.

Troubleshooting

No colour — the clone material must not override colour. Use a Material with Use Vertex Color on, or none.

Related

Texture Colorizer Effector

A texture row as the ramp.

Kill Box Effector

Removes clones inside a region defined by the field block.

Texture Colorizer Effector

Samples one row of a wired texture as the colour ramp for the clones.

On this page

Inputs and outputsParametersField and clampExamplesTroubleshootingRelated