3D & SimulationCloners
Texture Colorizer Effector
Samples one row of a wired texture as the colour ramp for the clones.
The Texture Colorizer Effector works like the Color Ramp Effector, but the ramp is a row read from a texture.

- Sample Row, Drive By, Cycles, Ramp Offset, Wrap
- Found in the node graph under Cloners → Effectors
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Gradient generator wired into the Gradient Texture port.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Effectors In | Effector | The previous effector in the chain. |
| Gradient Texture | Texture | The texture whose row is the ramp. |
| Field Image | Texture | A texture read by the Image field shape. |
| Origin Object | Surface | A Null to parent to. |
| Effectors Out | Effector | Wire into the next effector or a cloner's Effector port. |
Parameters
- Drive By — Clone Index (default), Position X / Y / Z, Distance, Random.
- Sample Row (0–1, default 0.5).
- Blend Mode (Multiply default, Replace, Add, Screen, Overlay), Cycles (default 1), Ramp Offset, Wrap (Repeat default), Color Blend (default 1).
- Offset (Ramp) and Scale (Ramp) channels.
Field and clamp
- Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
- Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
- Highlight Field and Highlight Color draw the field in the viewport.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Animated palette — a Plasma generator as the texture, Sample Row animated.
Troubleshooting
The colours look wrong — the row is sampled horizontally. Rotate the texture with Transform if the gradient runs vertically.