Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Texture Colorizer Effector

Samples one row of a wired texture as the colour ramp for the clones.

The Texture Colorizer Effector works like the Color Ramp Effector, but the ramp is a row read from a texture.

Texture Colorizer Effector

  • Sample Row, Drive By, Cycles, Ramp Offset, Wrap
  • Found in the node graph under Cloners → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A Gradient generator wired into the Gradient Texture port.

Inputs and outputs

Texture Colorizer Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain.
Gradient TextureTextureThe texture whose row is the ramp.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent to.
Effectors OutEffectorWire into the next effector or a cloner's Effector port.

Parameters

Texture Colorizer Effector parameters
  • Drive By — Clone Index (default), Position X / Y / Z, Distance, Random.
  • Sample Row (0–1, default 0.5).
  • Blend Mode (Multiply default, Replace, Add, Screen, Overlay), Cycles (default 1), Ramp Offset, Wrap (Repeat default), Color Blend (default 1).
  • Offset (Ramp) and Scale (Ramp) channels.

Field and clamp

  • Field (default off), Field Shape, Field Size, Falloff, Inner Radius, Invert Field, Field Follows Mouse, Image Channel, and the Field Position / Heading / Pitch / Roll / Scale block limit where the effector acts.
  • Clamp (default off) with Max Offset (default 5), Max Rotation (default 180), Min Scale (default 0), Max Scale (default 4).
  • Highlight Field and Highlight Color draw the field in the viewport.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Animated palette — a Plasma generator as the texture, Sample Row animated.

Troubleshooting

The colours look wrong — the row is sampled horizontally. Rotate the texture with Transform if the gradient runs vertically.

Related

Color Ramp Effector

The gradient editor version.

Color Ramp Effector

Colours clones from a gradient driven by index, position, distance, or random, and can offset or scale by the ramp too.

Image Effector

Projects an image onto the array; each clone's brightness drives offset, scale, and colour.

On this page

Inputs and outputsParametersField and clampExamplesTroubleshootingRelated