Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Mesh Cloner

Scatters the source across a target mesh: on its surface, vertices, polygon centres, or edge centres.

The Mesh Cloner uses a second mesh as the distribution. Clones sit on the target and can align to its normals.

Mesh Cloner

  • Distribute On surface, vertices, polygons, or edges
  • Align To Normal, Color From Target
  • Found in the node graph under Cloners → Cloners
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Boxes scattered on a Torus Knot Primitive.

Inputs and outputs

Mesh Cloner node

PortTypePurpose
SourceSurfaceThe geometry to repeat. A texture here makes billboard quads.
Target SurfaceSurfaceThe mesh to distribute across.
Effector 1 … 4EffectorCloner effectors; the four ports concatenate.
Origin ObjectSurfaceA Null to parent the array to.
SurfaceSurfaceThe array.

Parameters

Mesh Cloner parameters
  • Distribute On — Random Surface (default), Vertices, Polygon Centres, Edge Centres.
  • Clone Count (default 500), Vertex Stride (1–64, default 1).
  • Align To Normal (default on), Color From Target (default off).

Per-clone block

  • Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
  • Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
  • Billboards Face Camera (default on) — for texture sources.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Spikes — a Cone source, Align To Normal on, Distribute On Vertices.

Troubleshooting

Clones float — the target is being deformed after the cloner reads it. Move the deformer before the target port.

Related

Mesh Emitter

The particle version.

Image Cloner

One clone per bright cell of an image grid; brightness can drive depth and colour.

Particle Cloner

Binds clone transforms to a live particle system, one clone per particle.

On this page

Inputs and outputsParametersPer-clone blockExamplesTroubleshootingRelated