Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Cloners

Cloners

Linear ClonerGrid ClonerRadial ClonerRandom ClonerImage ClonerMesh ClonerParticle Cloner

Effectors

Plain EffectorRandomise EffectorStep EffectorQuantize EffectorSine EffectorRipple EffectorNoise EffectorTarget EffectorKill Box EffectorColor Ramp EffectorTexture Colorizer EffectorImage EffectorAudio Effector
3D PreviewperformMODE
3D & SimulationCloners

Grid Cloner

A 3D array with grid, honeycomb, checkerboard, and brick patterns, plus a random octree subdivision.

The Grid Cloner fills a box with clones. Pattern shifts rows into honeycombs or bricks, and Random Subdivide splits cells into smaller ones.

Grid Cloner

  • Count X / Y / Z and Size X / Y / Z
  • Pattern and Stagger
  • Random Subdivide with levels, amount, seed, gap, and spread
  • Found in the node graph under Cloners → Cloners
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The default 5×5×5 array of small boxes.

Inputs and outputs

Grid Cloner node

PortTypePurpose
SourceSurfaceThe geometry to repeat. A texture here makes billboard quads.
Effector 1 … 4EffectorCloner effectors; the four ports concatenate.
Origin ObjectSurfaceA Null to parent the array to.
SurfaceSurfaceThe array.

Parameters

Grid Cloner parameters
  • Count X / Y / Z (1–64, default 5), Size X / Y / Z (0–50, default 4).
  • Pattern — Grid (default), Honeycomb (XZ floor), Honeycomb (XY wall), Checkerboard, Brick. Stagger X / Z (−1 to 1, default 0).
  • Random Subdivide (default off) with Subdivide Levels (0–4, default 1), Subdivide Amount (0–1, default 0.35), Subdivide Seed, Iteration Factor (0–4, default 1), Iterated Gap (0–0.5, default 0.15), Iterated Spread (−1 to 1, default 0).

Per-clone block

  • Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
  • Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
  • Billboards Face Camera (default on) — for texture sources.
  • Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

City — Count Y 1, Random Subdivide on, a Randomise Effector on Scale Y ±.

Troubleshooting

The frame rate drops — 64³ is 262144 clones. Lower the counts or use a Point Geometry Renderer with particles instead.

Related

Realize

Bake the array to one mesh.

Radial Cloner

Around a circle.

Linear Cloner

Clones marched along a step vector, with an optional scale change per step.

Radial Cloner

Clones swept around a circle between a start and an end angle, in a chosen plane.

On this page

Inputs and outputsParametersPer-clone blockExamplesTroubleshootingRelated