3D & SimulationCloners
Random Cloner
A seeded scatter of clones inside a box or a sphere.
The Random Cloner throws clones into a volume at random. The Seed makes the scatter repeatable.

- Volume Box or Sphere
- Count and Seed
- Found in the node graph under Cloners → Cloners
The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Fifty boxes scattered in the default 4-unit box.
Inputs and outputs

| Port | Type | Purpose |
|---|---|---|
| Source | Surface | The geometry to repeat. A texture here makes billboard quads. |
| Effector 1 … 4 | Effector | Cloner effectors; the four ports concatenate. |
| Origin Object | Surface | A Null to parent the array to. |
| Surface | Surface | The array. |
Parameters
- Count (default 50).
- Volume — Box (default) with Size X / Y / Z (default 4), or Sphere with Radius (default 2).
- Seed (0–1000, default 0).
Per-clone block
- Source Sequence — with several sources wired: Cycle (round-robin) (default), Blocks (even split), Random, Per Row, Per Column.
- Clone Scale X / Y / Z and Clone Uniform Scale (0.01–10, default 1), Clone Rotate Heading / Pitch / Roll (default 0).
- Billboards Face Camera (default on) — for texture sources.
- Position X / Y / Z, Rotate Heading / Pitch / Roll, Scale X / Y / Z, Uniform Scale — the array's own transform.
Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.
Examples
Asteroid field — Volume Sphere, Radius 10, a Randomise Effector on rotation and scale.
Troubleshooting
The scatter changes every reload — it does not; the same Seed gives the same scatter.