Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Generators
NoiseratorPerlin NoiseSimplex NoiseFBMRidge NoiseBillow NoiseMod NoiseBox NoiseSparse ConvolutionVoronoiWorley Noise3D VoronoiCausticsPlasmaCurl NoiseTopographicReaction Diffusion
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GeneratorsNoise

Box Noise

Value noise with a box reconstruction filter — every cell keeps one flat value and every edge stays hard.

The Box Noise node fills a grid of cells with random values and does no interpolation between them. Each cell is one flat tone with a hard edge, which reads as a mosaic or a pixel grid.

Box Noise default output

  • One texture output; a Displace input and a Composite Input
  • No controls of its own; the shared transform, shaping, and speed blocks set the cell size and contrast
  • Found in the node graph under Generators; the search presets Mosaic and Pixel Grid place it pre-set
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. It uses the Mosaic settings through a Gradient Colorizer.

Inputs and outputs

Box Noise node

PortTypePurpose
DisplaceTextureDomain warp: the red and green channels push the sample coordinates by Displace Amount. Warping a hard-edged field bends the cell borders.
Composite InputTextureComposited under the output with Composite Mode and Composite Mix, which appear once the port is wired.
OutputTextureThe grayscale field, 0–1.

Parameters

Box Noise parameters

Opacity, Blend Mode, Alpha, Invert Alpha, Threshold Min / Threshold Max, Threshold To Alpha are the standard generator header; see Perlin Noise.

  • Seed, Scale (default 1), Scale X / Scale Y (default 5), Offset X / Offset Y, Rotation — the shared transform block. Scale X and Scale Y are the cell counts across and down.
  • Exponent (0.1–8, default 1), Amplitude (0–2, default 1), Offset (0–1, default 0.5) — value shaping.
  • Displace Amount (0–4, default 1) — strength of the Displace input.
  • Speed (0–5, default 1) — how fast the cell values change; 0 freezes them.

Every slider has a per-parameter animation bar. See Parameters and Controls.

Examples

Mosaic — Scale X / Y 10.

Pixel Grid — Scale X / Y 32.

Glitch blocks — Scale X 40, Scale Y 6, Speed 3, then Threshold Min 0.6 for sparse flickering bars.

Troubleshooting

The cells blur when animated — they do not; values switch between frames. If the edges look soft, the Output node's upscaler is interpolating a low render resolution. Raise the resolution.

I want smooth noise between the cells — use Perlin Noise or Simplex Noise. Box Noise never interpolates.

Related

Mod Noise

Hard contour bands from smooth noise.

Quantize

Posterize any texture after the fact.

Mod Noise

Smooth noise passed through a modulo, turning its level sets into hard contour bands that flow with the field.

Sparse Convolution

Noise built from scattered impulses convolved with a smooth kernel, so no grid structure shows through at low frequency.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated