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GeneratorsEffects

Rain

Rain-drop ripples with refraction that distort the layers composited below them.

The Rain node draws animated rain-drop ripples with refractive distortion. Placed above other layers, it warps what shows through — the ripples bend the image below like water on glass.

Rain default output

  • One texture output; two optional texture inputs (the image to distort, and composite)
  • Density, speed, distortion, and highlight controls
  • Reads best stacked over another generator so the ripples have something to refract
  • Found in nerdGRAPH under Generators as Rain
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Rain node

PortTypePurpose
InputTextureThe image the ripples refract; wire a generator here to distort it through the rain
Composite InputTextureComposited over the output using Blend Mode and Opacity
OutputTextureThe rippled, refracted result
Wire a colorful generator into Input (or stack Rain above another layer): the ripples refract it into moving lenses. On black, only the faint ripple highlights show.

Parameters

Rain parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Structure

  • Scale (0.1–30, default 5) — the size of the ripple field; higher values pack in more, smaller drops.
  • Amplitude (0–2, default 1) — overall strength of the effect.
  • Density (0–1, default 0.5) — how many drops fall at once.
  • Distortion (0–1, default 0.5) — how strongly the ripples refract the input.
  • Highlight (0–1, default 0.3) — brightness of the ripple rims. Raise it to make the rain read on a dark background.

Dynamics

  • Speed (0–5, default 1) and Rain Speed (0–2, default 0.5) — the global rate and the drop fall rate. 0 freezes the rain.

Transform

  • Seed picks the drop pattern.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Troubleshooting

Rain is barely visible — on a black background only the ripple highlights show. Wire an image into Input or stack Rain over another layer, and raise Highlight.

Rain doesn't move — Speed or Rain Speed is 0, or global animation is paused in the top bar.

Related

Caustics

Water-light refraction as a standalone field.

Plasma

A flowing field that reads well refracted through the rain.

Rain is based on a shader by Zavie / Ctrl-Alt-Test, from the 64kB intro H — Immersion.

Worms

Animated glowing worm trails driven by chain physics, with mouse-following heads and interactive click effects.

FluidSIM

Interactive real-time fluid simulation — drag to inject swirling colored dye, with vorticity, bloom, and sunray options.

On this page

Inputs and outputsParametersStructureDynamicsTransformTroubleshootingRelated