Auragen docs
Auragen docs
OverviewInterfacenerdGRAPH ModeWorking with LayersParameters and Controls
Generators
ASCIIBit GlyphsDatastreamTextMatrixWormsRainFluidSIMSketch
3D Preview
GeneratorsEffects

Worms

Animated glowing worm trails driven by chain physics, with mouse-following heads and interactive click effects.

The Worms node draws a swarm of glowing, segmented worms that swim around the frame under chain physics. Their heads can follow the mouse, and clicking the viewport triggers reactions — bursts, shockwaves, vortices, and more.

Worms default output

  • One texture output; two optional texture inputs (domain warp and composite)
  • Physics, geometry, motion, shading, and color controls
  • Mouse-following heads and clickable Click Effect reactions
  • Found in nerdGRAPH under Generators as Worms
Example patch — drag onto the app to load

The image on the right is the example patch itself — drag and drop it onto the app (or load it with File → Load) to open the full graph.

Inputs and outputs

Worms node

PortTypePurpose
InputTextureDomain warp — the red/green channels displace the sample coordinates
Composite InputTextureComposited over the output using Blend Mode and Opacity
OutputTextureThe glowing worms on black

Parameters

Worms parameters

Opacity, Blend Mode — the standard operator header; see Perlin Noise.

Motion

  • Speed (0–5, default 1) — overall animation rate.
  • Follow Mouse (default on), Head Stiffness, Mouse Smoothing — how the heads chase the pointer.
  • Orbit Radius / Orbit Speed, Wave Amplitude / Wave Frequency, Swirl Amount, Twist Rate, Chaos — the autonomous swimming motion when not chasing the mouse.

Geometry

  • Worm Count (1–32, default 12), Segments, Subdivision — how many worms and how smooth each body is.
  • Head Radius / Tail Radius / Length — the body profile.

Shading & color

  • Rim Sharpness / Rim Intensity, Inner Glow / Outer Glow / Glow Falloff — the glow shading.
  • Hue Offset / Hue Spread / Hue Cycle Speed, Saturation, Tail Fade — the rainbow coloring.

Interaction

  • Click Effect — the reaction fired when you click the viewport (see the section below). Click Strength (0.1–3, default 1) scales how forceful it is.

Every slider has a per-parameter animation bar, so any of these can be animated, audio-driven, or MIDI-mapped — see Parameters and Controls.

Click effects

Worms is interactive. With a Worms node in the output chain, click (or click-drag) directly on the viewport to fire the selected Click Effect at the cursor. Set the effect in the parameters panel and scale it with Click Strength.

Combine Follow Mouse (heads chase the cursor) with a Click Effect — the worms trail your pointer, then scatter or swirl on each click.
  • Burst — explode the worms outward from the click.
  • Shockwave — send an expanding ring that pushes worms as it passes.
  • Vortex — swirl the worms around the click point.
  • Repel / Attract — push worms away from, or pull their heads toward, the click.
  • Pulse — a rainbow ring at the click (visual only, no physics push).
  • Freeze — briefly pause the physics.
  • Sparks — a bright flash with radiating beams.
  • Whirlpool — suck worms inward and spiral them.
  • Scatter — kick every worm with a random impulse.
Click effects act on the worms' motion over the following frames, so they read as animation — global animation must be playing to see them play out.

Troubleshooting

Worms don't move — Speed is 0, or global animation is paused in the top bar.

Worms clump at the cursor — that is Follow Mouse; turn it off for free swimming, or lower Head Stiffness.

Clicking does nothing — set a Click Effect other than None, and click directly on the viewport where the worms render.

Related

Curl Noise

Fluid-like swirling fields.

Spiral

Parametric spiral arms.

Matrix

Matrix-style digital rain with multiple camera modes, selectable glyph sets, and color gradients.

Rain

Rain-drop ripples with refraction that distort the layers composited below them.

On this page

Inputs and outputsParametersMotionGeometryShading & colorInteractionClick effectsTroubleshootingRelated