Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

3D PreviewperformMODE
Input SourcesTexture InWebcamNDI InSpout InKinect SourceOutput NodeThemeSpout / Syphon OutputExporting
Input & Output

Kinect Source

Opens an Azure Kinect, Orbbec Femto, or Kinect v2 and outputs its depth, colour, IR, body mask, and skeleton streams.

The Kinect Source node owns the device. Its five outputs feed Kinect Mesh, Kinect SDF, the Kinect Joint modifier, and any texture chain.

  • Device Type, sensor modes, and FPS
  • Depth clipping, hole filling, and temporal filtering
  • Body Tracking and body masking
  • Found in the node graph under I/O → I/O

Inputs and outputs

Kinect Source node

PortTypePurpose
Composite InputTextureComposited under the source with Composite Mode and Composite Mix, which appear once wired.
KinectKinectThe device payload for Kinect Mesh and Kinect SDF.
ColorTextureThe colour camera.
DepthTextureThe depth image.
MaskTextureThe body segmentation mask.
SkeletonTextureThe tracked skeleton drawn as a texture.

Parameters

Kinect Source parameters

Opacity, Blend Mode, and Alpha are the standard operator header; see Parameters and Controls.

  • Enabled (default on), Device Type (First Detected default, Azure Kinect / Kinect 4, Orbbec Femto, Kinect v2), Camera Index.
  • Depth Sensor Mode (default NFOV Unbinned 640×576), Color Sensor Mode (default 720p), Color Detail, FPS (5, 15, 30).
  • Body Tracking (default off), Infrared Stream (default off).
  • Near Clip (m) (default 0.5), Far Clip (m) (default 4), Depth Clip Hardness, Edge Fade Width, Kinect Depth Scale.
  • Hole Fill Iterations, Temporal Filter Depth (default on), Align Color And Depth (default on).
  • Apply Body Masking with Body Mask Index Start / End.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Silhouette — Body Tracking on, the Mask output into a Gradient Colorizer.

Troubleshooting

No device — check the cable and that no other app holds the sensor; set Device Type by hand if First Detected picks the wrong one.

Related

Kinect Mesh

Depth as geometry.

Kinect SDF

Depth as a distance field.

Spout In

Receives a Spout sender as a texture on Windows.

Output Node

The Output node — the terminal sink that owns the 3D engine settings, the final colour grade, and the NDI and Spout senders.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated