Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Animation
Modifiers

Value & Math

LFOContinuousAccumulatorConstantEnvelopeRange RemapLimiterSmoothLagQuantizeConditionCombinerTriggerCountMathKinect Joint

Audio

SoundSound FFT Region

Interactive

KeyboardMouseMIDIMIDI Dashboard

Logic & Timeline

BPMDelayInput SelectorExpressionNull (Modifier)
Audio ReactiveMIDI Control
3D PreviewperformMODE
Animation & ControlModifiers

Kinect Joint

Drives a parameter from one of 25 tracked skeleton joints on one axis, in camera-space metres.

The Kinect Joint node outputs the position of a body joint. One axis per node; use three nodes for X, Y, and Z.

Kinect Joint

  • Joint, Axis, Body
  • Scale, Offset, Smoothing; holds its last value when the body leaves
  • Found in the node graph under Modifiers → Value & Math
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. The node wired to a generator's Scale; with no sensor connected it holds its last value.

Inputs and outputs

Kinect Joint node

PortTypePurpose
ModifierModifierDrag it onto a parameter row, or wire it into another modifier's input.

Parameters

Kinect Joint parameters
  • Joint — one of the 25 skeleton joints (default 3, the head).
  • Axis — X (left / right) (default), Y (down / up), Z (distance). Values are metres from the sensor.
  • Body — First Tracked (default) or Body 1 to 6.
  • Scale (−10 to 10, default 1), Offset (default 0).
  • Tracked Joints Only (default off) — ignore inferred joints.
  • Smoothing (0–0.99, default 0.5).

Every slider has a per-parameter animation bar and can itself be driven by another modifier.

Examples

Hand height — Joint Hand Right, Axis Y, Scale 0.5, Offset 0.5, bound to a generator Scale.

Troubleshooting

Nothing moves — a Kinect Source with a connected device must be in the patch and body tracking on. See Input Sources.

Related

Kinect SDF

The depth frame as geometry.

Math

Two-operand arithmetic with no clamping: add, subtract, multiply, divide, power, modulo, min, max, average.

Sound

Reads one of six fixed frequency bands from the audio input.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated