Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

3D PreviewperformMODE
Input SourcesTexture InWebcamNDI InSpout InKinect SourceOutput NodeThemeSpout / Syphon OutputExporting
Input & Output

Webcam

A live camera as a texture, with fit and wrap modes.

The Webcam node brings the computer's camera into the graph.

  • Fit Mode and Wrap Mode
  • Found in the node graph under I/O → I/O

Inputs and outputs

Webcam node

PortTypePurpose
Composite InputTextureComposited under the source with Composite Mode and Composite Mix, which appear once wired.
OutputTextureThe camera frame.

Parameters

Webcam parameters

Opacity, Blend Mode, and Alpha are the standard operator header.

  • Fit Mode — Fit Outside (fill frame, crop) (default), Fill (stretch), Fit Horizontal, Fit Vertical, Fit Best (letterbox), Native (1:1 pixels).
  • Wrap Mode — Transparent (no wrap) (default), Repeat (tile), Mirror (tile), Hold (Extend Edge): what fills the area added by the fit.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Live key — Webcam into Color Key over a generator.

Troubleshooting

Black output — the browser or OS has not granted camera access. Allow it, then re-add the node.

Related

Input Sources

All the live inputs.

Texture In

The input slot of an FX patch: receives the track texture when the patch runs as an effect in performMODE.

NDI In

Receives an NDI stream from the network as a texture.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated