Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Sprite Renderer

The flat renderer built around animated sprite sheets.

The Sprite Renderer draws each particle as a cell of a sprite sheet, animated per particle.

Sprite Renderer

  • Same flat pipeline as the Point Renderer
  • Sheet Columns / Rows, Animation FPS, Playback
  • Found in the node graph under Particles → Renderers
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere emitter with a curl effector drawn as default sprites.

Inputs and outputs

Sprite Renderer node

PortTypePurpose
Sprite SheetTextureThe sheet.
RendererRendererWire it into the Particle System's Renderer port.

Parameters

Sprite Renderer parameters
  • Opacity (0–1, default 1), Point / Sprite Size (1–100, default 10), Size Random (0–1, default 0.6).
  • Color Mode — Single (default), Gradient, Emitter Image, or Colorize Effector; Color (default #b8b8b8).
  • Gradient By and Gradient Cycles (default 1) for the Gradient mode, with Edge Softness.
  • Additive (default off), Echo (default off) with Echo Decay (0.5–0.99, default 0.9).
  • Shadows (default off), Shadow Strength (default 0.6), Shadow Bias.

Sprite sheet

  • Sheet Columns and Sheet Rows (1–32, default 1), Animation FPS (0–60, default 12), Playback (Loop default, Ping-Pong, Play Once (Life), Random Cell), Random Start Frame, Frame Offset, Rotation Random.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Fire — a 4×4 flame sheet, Playback Play Once (Life), Additive on.

Troubleshooting

Every particle shows the whole sheet — set Sheet Columns and Sheet Rows.

Related

Point Renderer

Discs by default.

Point Renderer

Flat discs, or sprite-sheet cells when a sheet is wired, with softness, shadows, echo trails, and four colour modes.

Mesh Renderer

Instances real geometry per particle, so materials, lights, and the environment all apply.

On this page

Inputs and outputsParametersSprite sheetExamplesTroubleshootingRelated