Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
Particles

System

Particle System

Emitters

EmitterMesh EmitterImage Emitter

Effectors

Curl Noise EffectorTurbulence EffectorQuantized Motion EffectorGravity / Wind EffectorWind EffectorDrag EffectorAttractor EffectorPoints EffectorVortex EffectorTwist EffectorSpring EffectorMesh Attract EffectorImage Form EffectorField Flow EffectorFluid EffectorExplode EffectorShockwave EffectorSoft Collision EffectorPrimitive Collision EffectorKill Box EffectorColorize Effector

Renderers

Point RendererSprite RendererMesh RendererPoint Geometry RendererConnection RendererTrail Renderer

Other

Hologram
3D PreviewperformMODE
3D & SimulationParticles

Curl Noise Effector

Divergence-free curl noise flow, the default organic drift, in Force or Advect mode.

The Curl Noise Effector moves particles along a swirling noise field that never piles them up. In Advect mode they ride its streamlines as long filaments; in Force mode it scatters them.

Curl Noise Effector

  • Strength, Noise Size, Speed, Octaves, Roughness
  • A shared Field block limits where it acts
  • Found in the node graph under Particles → Effectors
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A sphere emitter, a Point Renderer, and the default curl.

Inputs and outputs

Curl Noise Effector node

PortTypePurpose
Effectors InEffectorThe previous effector in the chain, if any.
Field ImageTextureA texture read by the Image field shape.
Origin ObjectSurfaceA Null to parent the effector to.
Effectors OutEffectorWire it into the next effector, or into the Particle System's Effectors port.

Parameters

Curl Noise Effector parameters
  • Strength (0–20, default 2) — in Advect mode this is the travel speed.
  • Noise Size (0.65–100, default 6.667) — the size of the eddies. Bigger values, bigger swirls.
  • Speed (0–3, default 0.2) — how fast the field evolves.
  • Octaves (1–4, default 3), Roughness (0–1, default 0.6).
  • Field — Rebuilt (default) or Classic (pre-2026-09-03): the construction of the noise. Patches saved before the rebuild keep Classic.
  • Mode — Advect (follow field) (default) steers velocity onto the field so particles ride its streamlines; Force (accelerate) treats the field as acceleration and scatters them.
  • Follow (0.1–60, default 8) — how quickly Advect mode pulls velocity onto the field.
  • Lock Noise To World (default off) — the noise stays fixed in space instead of moving with the effector.
  • Quantize — Off (default), 90° Axes, or 90° + 45° snaps the motion to a lattice; Constant Speed and Hard Snap shape the snap.
  • Particle Use Amount (0–1, default 1) — the share of particles this effector acts on. Two effectors with the same amount act on different particles.
  • Speed Variance (0–4, default 0) and Speed Bias (−1 to 1, default 0) — scatter the force per particle.

Field

  • Field (default off) — limits the effector to a region. Field Shape (Sphere, Box, Plane, Image), Field Size (default 3), Falloff (default 0.5), Inner Radius, Invert Field, Field Follows Mouse, and Image Channel for the Image shape. The Field Position / Heading / Pitch / Roll / Scale block places it.

Every slider has a per-parameter animation bar, so it can be animated, audio driven, or MIDI mapped.

Examples

Smoke — Noise Size 15, Strength 1, with a Drag Effector after it.

Sheets peeling off a mesh — a Mesh Emitter and this effector in Advect mode.

Troubleshooting

Nothing moves. The effector's Effectors Out must reach the Particle System's Effectors port, directly or through the last effector in a chain.

The pattern changed after opening an old patch — it kept Field Classic. Switch to Rebuilt to opt into the new construction.

Related

Turbulence Effector

Noise force with attract and repel modes.

Drag Effector

Tame any force.

Image Emitter

Spawns particles from a picture: brightness or alpha sets the density and the pixel sets the colour, with optional optical flow.

Turbulence Effector

Multi-octave noise force with a field mode that can also attract, repel, or push in one direction.

On this page

Inputs and outputsParametersFieldExamplesTroubleshootingRelated