Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
SDF

Model

SDF PrimitiveSDF 2D ShapeSDF ConvertSDF CombineMesh to SDFKinect SDFSDF Switch

Modify

SDF EffectorSDF Field

Shade

SDF MaterialSDF LightSDF Lighting FX

Render

SDF EnvironmentSDF CameraSDF MulticamSDF Render
3D PreviewperformMODE
3D & SimulationSDF

SDF Lighting FX

Four chainable nodes — SDF Soft Shadows, SDF Ambient Occlusion, SDF Fog, SDF Specular — that switch a lighting feature on at the SDF Render node they reach.

The four SDF lighting FX nodes are switches you can see in the graph. Place one in a light chain feeding SDF Render and the matching feature turns on; bypass it with B and the feature turns off.

SDF lighting FX

  • SDF Soft Shadows, SDF Ambient Occlusion, SDF Fog, SDF Specular
  • Each mirrors a group on the render node: edit the value on either side and both update
  • Found under SDF → Shade in the operators panel
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. Soft Shadows and Ambient Occlusion are chained into the render node's Lights (Chain) port.

Before and after chaining SDF Soft Shadows and SDF Ambient Occlusion

Inputs and outputs

SDF Soft Shadows node

All four nodes share the same ports:

PortTypePurpose
Scene InSurfaceOptional. Chain another FX node or a light in here.
Scene OutSurfaceWire it into SDF Render's Lights (Chain) port or a numbered Light slot.

The payload passes straight through. The node carries no image, so there is no Opacity or Blend Mode header.

Parameters

SDF Soft Shadows parameters
  • SDF Soft Shadows — Shadow Softness (2–64, default 12). Mirrors the render node's Soft Shadows group.
  • SDF Ambient Occlusion — SDF AO (0–1, default 0.7). Mirrors Ambient Occlusion.
  • SDF Fog — Fog Color, Fog Density (default 0.08), Fog Start, Sky Fog (default 0.5), Height Falloff. Mirrors Distance Fog.
  • SDF Specular — no parameters. Turns the specular term on; strength stays on materials.

Several copies of the same node act as one switch: the feature is on while any of them is wired and not bypassed.

Examples

Shadow toggle on a MIDI button — chain SDF Soft Shadows and map its bypass to a pad, so a performer can drop shadows when the frame rate matters.

Depth cue — SDF Fog with Fog Density 0.1 and a Fog Color near the background.

Troubleshooting

The node changes nothing. It must reach the render node's Lights (Chain) port or a Light slot. Wired anywhere else it passes through and no feature is enabled.

The feature stays on after deleting the node — the render node's own toggle is now the source. Turn it off in the render node's group.

Related

SDF Render

The groups these nodes mirror.

SDF Light

The lights that share this chain.

SDF Light

Ring, Line, Orb, and Beam emitters for SDF scenes, with a visible glow and an optional gradient tint.

SDF Environment

Image-based lighting for SDF scenes from an HDRI file, a wired texture, or the built-in studio setup, with an optional skybox.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated