Auragen docs
Auragen docs

Getting Started

OverviewInterfaceNode GraphParameters and Controls

Operators

Surfaces
SDF

Model

SDF PrimitiveSDF 2D ShapeSDF ConvertSDF CombineMesh to SDFKinect SDFSDF Switch

Modify

SDF EffectorSDF Field

Shade

SDF MaterialSDF LightSDF Lighting FX

Render

SDF EnvironmentSDF CameraSDF MulticamSDF Render
3D PreviewperformMODE
3D & SimulationSDF

SDF Convert

The bridge between flat and solid fields — Extrude, Revolve, Helix Sweep, Cross Section, and Field to Solid.

SDF Convert turns a 2D field into a 3D solid, slices a solid back to an outline, or marches a scalar field's isosurface as geometry.

SDF Convert

  • Five operations behind one Operation dropdown
  • Takes a 2D SDF from SDF 2D Shape, a solid for Cross Section, or an SDF Field for Field to Solid
  • Found under SDF → Model in the operators panel
Example patch — drag onto the app to load

The image on the right is the example patch itself. Drag and drop it onto the app, or load it with File → Load, to open the full graph. A small Star is coiled around a helix with Helix Sweep.

Inputs and outputs

SDF Convert node

PortTypePurpose
2D SDFSDFThe field to convert. Extrude, Revolve, and Helix Sweep expect a 2D shape; Cross Section expects a solid; Field to Solid expects an SDF Field.
SDFSDFThe result. Cross Section outputs a 2D field, the other four output a solid.

Parameters

SDF Convert parameters

Operation picks the conversion. Default Extrude. Each operation shows only its own controls:

  • Extrude — pushes the outline along Z. Depth (0.005–10, default 0.4).
  • Revolve — spins the outline around the Y axis as a lathe. Axis Offset (0–10, default 0.6) moves the profile away from the axis before revolving; 0 makes a solid of revolution, higher values leave a hole in the middle.
  • Helix Sweep — coils the outline along a helix around Y. Helix Radius (0.05–12, default 1.2), Pitch (rise/turn) (0.02–5, default 0.5), Turns (0=∞) (0–64, default 6).
  • Cross Section — slices a solid with a plane and outputs the outline as a 2D field. Slice Offset (−10 to 10, default 0) moves the plane.
  • Field to Solid — marches an SDF Field's isosurface. Iso Level (−2 to 2, default 0) picks which value becomes the surface; Distance Scale (0.02–2, default 0.5) tells the marcher how far it can step through the field.

All floats have a per-parameter animation bar. Animating Slice Offset scans through a solid; animating Iso Level grows or shrinks a field's blobs.

Examples

Coil spring — Circle, Scale 0.15, Helix Sweep with Turns 12 and Pitch 0.3.

Metaballs — an SDF Field set to Particle Field with a particle system wired in, then Field to Solid at Iso Level 0.

Contour scan — a Mandelbulb primitive into Cross Section, then a second Convert set to Extrude with a small Depth. Animate Slice Offset to sweep through the fractal.

Troubleshooting

Field to Solid shows nothing. The wired input must be an SDF Field, not a shape. Combine and Effector nodes filter fields out, so wire the Field node directly. If the field's values never cross Iso Level, move Iso Level toward the field's range.

Revolve makes a tube instead of a solid — lower Axis Offset to 0.

Helix Sweep looks like a solid cylinder — the profile is too large for the pitch. Shrink the 2D shape's Scale or raise Pitch.

Related

SDF 2D Shape

The flat outlines this node converts.

SDF Field

Scalar fields for Field to Solid.

SDF 2D Shape

13 flat distance shapes, including live text, meant to be extruded, revolved, or swept into 3D.

SDF Combine

Joins two distance fields with Union, Subtract, Intersect, XOR, Morph, and seam shapes, in hard, smooth, round, chamfer, stairs, or columns blends.

On this page

Inputs and outputsParametersExamplesTroubleshootingRelated